TECHNOLOGY EDUCATION – 7TH GRADE
Using the industry standard 3d modeling software 3DS Max, which is used for digital animation, game development and special effects, students learn the basics of digital modeling and 3d printing. Starting with sketches and scale drawings from various angles, as well as isometric views, students learn the basics of the design process for digital modeling. They take their initial sketches and work through the 3d modeling software and 3d print items in class.
TECHNOLOGY EDUCATION – 8TH GRADE
Using the PLTW® Launch program as a basis for the curriculum, students work through a comprehensive project-based learning assignment expanding their understanding of STEM while solving a complex real-world problem. They design, and prototype a working solution to a problem, document the entire research and development process, detail the process through a comprehensive slide show presentation and then discuss their solution and findings with the class. Working with real world engineering tools an devices they get a complete hands-on experience while developing and testing their solution.
Once the design process is complete the 8th graders take on a robotics challenge. Working with the VEX clawbot groups of students work together to build a working robot. Once complete they document detailed metrics on the capabilities of the robots, it’s lift capacity, wheel base, incline ability, top speed in fps, and full measurements of the robot. After they have documented the capabilities and limitation of the robot they must use this knowledge and design a single player challenge for the robot and it’s driver in a class based competition to compete for the chance to showcase their robot and design at the Spring Student Showcase.
Project Lead The Way
Gallen CTC PLTW
The Project Lead The Way®LAUNCH program takes students on a critical thinking expedition through Science, Technology, Engineering and Mathematics to solve real world design issues. Students discover the design process and develop an understanding of the influence of creativity and innovation in their lives and within the world around them. Units include portions of learning from:
- App Development
- Design & Modeling
- Automation & Robotics
- STEM Learning
- Design process